
Multimedia Corner
Getting it Together
Written by C. W. Mann
Mike Werb, the screenwriter for the hit movie, "The
Mask", was faced with a special problem when he tried to
adapt the screenplay to an interactive multimedia game. It needed
more than an outline to connect the complex group of multimedia
elements available into an integrated structure. He wanted to do
a thousand character "what ifs" that were different
from the original plot. StoryVision for the Macintosh and Windows
environments easily fills the bill.
The product is designed both for writers and graphics
designers to use in mapping out the structure of an interactive
product. The software creates a visual display of the text and
graphics titles elements that come together to form the scenes of
the final multimedia product. The software allows you to create
balloons with text from your favorite word processor, or by using
the dialog boxes within the program itself. With the mouse you
can draw lines to link the balloon elements into a plot line or branching
plan. The product is thus equally valuable for adaptations or
original works.
These elements are arranged on the screen by StoryVision to design all
the scenes of each interactive pathway of a multimedia game or presentation.
You can design ways different parts along the path are related to
other elements in the system. You can create an almost unlimited
branching structure. You can follow the game player or lesson
plan trainee through the final product to test its ultimate effectiveness.
First, the program allows you to conceive the level of
interactivity you need for the particular project at hand. Next,
you can reason through the major pathways the user can take from
the Startup screen. As you move through the corridors of action
you can connect to other pathways as needed to offer the user
logical choices within the basic premises you initially
established. Along each interactive sequence you can select the
appropriate media to use in the presentation.
Once the multimedia product has been fully designed, you can examine
it by viewing the multi-screen display, printing a graphic plan, or
printing a narrative storyline. The graphics plan is a page sized version
of the screen balloon images. The storyline is much like the outline
output that word processor would print. The system allows you to
print a scene, a screen window, or the storyline. Output to a Microsoft
Work file is also an option.
The story vision product is a major improvement over the
simple outlining program. Its flexibility, however, may be its
only drawback. There is no limit to the number of branches,
links, or elements the system can handle. The system's power can
lead you into over designing of a product or project. When you
use such a powerful tool, you have to remember to keep it as
simple as possible to do the job.
The Macintosh version requires a computer with 2 Mb of RAM, 4 Mb of
hard disk space, and System 7.0. The Windows version requires either
Windows 3.1or Windows 95, 8 Mb of RAM, and 4 Mb of hard disk
space. Both versions require a mouse and monitor. The number of
word processors formats are currently limited to those of
Microsoft Corp., however, the Microsoft Word formatted text can
be read by most other word processors.
Contributed by C. W. Mann, who also writes the syndicated computer column, BuzzBytes.
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